One of the more interesting new angles that I have seen from the clamor of ‘social discovery’ and ‘rewards’ APIs whose developers have contacted me is that of giving real-world rewards: physical goods. So when I was checking out ‘Pet’ games on Google Play (for research purposes!) I came across a cute-looking one called ‘My [...]
Archive for May, 2012
Let’s Break Stuff! – gameplay movie and BlackBerry release
May 19th, 2012
sam The first platform I’m releasing Let’s Break Stuff! on is the BlackBerry PlayBook. It runs really nicely on this device and the newly configured portrait orientation suits the extreme-widescreen of the PlayBook. Here’s a few screenshots and a youtube demo..
Shiva Undergrad Course
May 4th, 2012
sam This is the content from a complete 9-week undergrad course that I taught between January and April this year. I hope it’s useful to some other Shiva developers! WEEK 1 – intro, IDE, API overview Lecture 1 – Introduction Lab 1 – Setup Shiva + Mars Rotator Mars model (Collada .dae and .jpg) (for use [...]
Genetic Algorithms – Game Dev. Magazine Article
May 1st, 2012
sam I was asked to write an article for a magazine called ‘Game Coder’. They seem to have nicely focused special issues, and they were planning an AI one so my article on Genetic Algorithms fitted in well.



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