I’ve had a bit of fun figuring out the Facebook developers API and integrating it into Block Rockin’. The game is now running as a Facebook app. The key social feature here is that the high scores table no longer reflects the scores of people using the same physical device, but is now constructed from [...]
Archive for April, 2011
Block Rockin’ on the App Store
April 12th, 2011
sam Block Rockin’ is now available in the App. Store I’m still toying with how best to release it for Android – from what I read, piracy is a serious problem on that platform, so we might have to embed adverts in it.
Bulletholes
April 7th, 2011
sam I finally got around to implementing bullethole decals that are blended into the vehicle skins in Darkwind whenever they are hit. The code is just a slight rework of that already used for custom decals; the major thing holding me up on this one was the problem of how to know where in the vehicle’s [...]
Gravity Games and Zombie Survival
April 2nd, 2011
sam Here’s a few other game ideas that I have been thinking about and running technical tests on Shiva/iPhone: An Ant Attack / Zombie survival game where you live in a ‘block city’, with moveable blocks and maybe some limited crafting. You need to eat to survive, esccape the zombies etc. Early tests indicate that the [...]



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