Archive for June, 2012

Don’t Launch a DDOS on Your Own Website!

A month or so ago, I wrote a new ‘games and news HUD’ and loaded it into most of my deployed games. This operates by downloading a small package of news text and game logos from my webserver, and displaying these inside the game. The idea is that I will be able to notify people [...]

Let’s Break Stuff! – Update

Let’s Break Stuff! has been live on the Android store for about a week, and was just released for iOS last night. Downloads on both the BlackBerry PlayBook and the Android have been good, so I’m hopeful for the iOS too, although each platform does seem to offer its own “challenges” in terms of getting [...]

(Long) Tails and Online Games

The last 4 games, all small ones, that I have completed for mobile devices are all stand-alone single-player. Block Rockin’ was mostly an exercise in getting to know the Shiva game engine, but also a fun little physics-based block breaker. Mars Defender was really an outgrowth of some experimentation with spaceship models and testing out [...]