Darkwind marches towards Steam

I haven’t posted on here in too long, and it’s mostly because I have been very busy working on Darkwind again. The big news is that the game was greenlit in May, for release on Steam around the end of August.

Some of the main things I have been working on are:
– making the game ‘free to play’ with an in-game premium currency (‘Chromes’)
– overhaul of the lobby graphics
– integration of significant amount of functionality in the game client that was previously only available on the web site.

The last point is quite important, as we’ll hopefully get a big influx of new players from Steam, and the new player experience needs to be as good as it can. The split between 3D gameplay and web-based management has always been a bit awkward, so now you’ll be able to do core management of gang and vehicular assets from within the client, and complete management of squads – including set-up, travel, scouting, and multiplayer arrangement.

I have also been working again with Taskmasterpeace, one of the two guys who recorded all the excellent ‘sport commentator’ style vocals in the game. Task has been doing voice-overs for a series of tutorials I’m making about Darkwind.

Here’s a two-part tutorial on Deathracing:

Part 1: setting up

Part 2: playing the deathrace

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