I have started working on a multiplayer version of Mars Defender. Mars Defender: Solar Wars will initially have LAN/bluetooth ‘skirmish’ scenarios (basically, a bunch of multiplayer arcade games using the MD engine).

There will be a number of different scenario types, including attack/defend games involving slow-moving transport ships, space station attacks, and points-based games such as ‘Asteroid Arena’ (basically a multiplayer version of Asteroids) and ‘Tugboats’ (whereby each team has a couple of drone tugboats that are trying to collect orbs while being attacked and defended by the players).

Later on, I’m planning on having online MMO-style play whereby there is a constantly running war between the Inner System Confederation and the Belt Colonists. When you log in you see a tactical map of the solar system with hotspots and unfolding events shown. Then you can drop in to take part wherever you choose. It’s a persistent world but in the casual, arcade style of Planetside rather than the bean-counting seriousness of most MMOs. One of the interesting things I can do here is have the high-level game map continually changing – i.e. the planets are moving as weeks pass, so the distances between them and the opportunities for attack don’t remain static.

And customisable avatars and taunts, of course!



November 4th, 2011
sam
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