Darkwind: War on Wheels, the MMO I launched in 2007, has now reached the year 2100 in game. It’s 75 years after the solar apocalypse (see also this), and 65 years after the game itself started with our first racing/deathracing leagues.
In Darkwind, one week of real-world time is one month in-game. So every 12 weeks, a new year starts.. a new season in the deathracing and combat leagues, a new season in the squad combat leagues, another year in which road warriors in heavily armed 1970s musclecars continue to dominate the world.
We still have active players who have been there from the start, but the in-game heroes of that time are long gone: characters in Darkwind age and die – if they are lucky enough to survive to old age despite the harsh post-apocalyptic world. Darkwind was described by Rock Paper Shotgun as a ’boutique’ MMO: a small online game with a fiercely loyal player-base who stick around for years. If you’re looking for some uncompromising turn-based vehicular combat with a persistent world and perma-death, there really isn’t anything else.