Continued working on back-end stuff and GUIs for the town buildings (race track, mechanic, tavern). The database has now gone live so our testers have permanent characters now, who will soon start to gain skills.
Our first attempt at a database-driven town session/race was destroyed by rampant connection spawning causing the database to fall over repeatedly (… ok, a bug!) Sorry to the testers! But we had a successful test session the next day once the problem was fixed.
[This is an historical blog post which used to live on my Darkwind website]