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	<title>PSYCHICSOFTWARE indie games</title>
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	<link>http://www.psychicsoftware.com</link>
	<description>Indie game developer and university academic Sam Redfern, and collaborators</description>
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		<title>Let&#8217;s Break Stuff! &#8211; gameplay movie and BlackBerry release</title>
		<link>http://www.psychicsoftware.com/2012/lets-break-stuff-blackberry/</link>
		<comments>http://www.psychicsoftware.com/2012/lets-break-stuff-blackberry/#comments</comments>
		<pubDate>Sat, 19 May 2012 14:26:05 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Let's Break Stuff!]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=306</guid>
		<description><![CDATA[The first platform I&#8217;m releasing Let&#8217;s Break Stuff! on is the BlackBerry PlayBook. It runs really nicely on this device and the newly configured portrait orientation suits the extreme-widescreen of the PlayBook. Here&#8217;s a few screenshots and a youtube demo..]]></description>
			<content:encoded><![CDATA[<p>The first platform I&#8217;m releasing <em>Let&#8217;s Break Stuff!</em> on is the BlackBerry PlayBook. It runs really nicely on this device and the newly configured portrait orientation suits the extreme-widescreen of the PlayBook.</p>
<p>Here&#8217;s a few screenshots and a youtube demo..</p>
<p><object width="500" height="281"><param name="movie" value="http://www.youtube.com/v/_0WnuvZkT_8&amp;hl=en&amp;fs=1&amp;rel=0&amp;border=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="500" height="281" src="http://www.youtube.com/v/_0WnuvZkT_8&amp;hl=en&amp;fs=1&amp;rel=0&amp;border=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><img src="http://www.psychicsoftware.com/LetsBreakStuff/LBS_Screenshot_1_480x640.jpg" alt="Let's Break Stuff!" /><br />
<img src="http://www.psychicsoftware.com/LetsBreakStuff/LBS_Screenshot_4_480x640.jpg" alt="Let's Break Stuff!" /><br />
<img src="http://www.psychicsoftware.com/LetsBreakStuff/LBS_Screenshot_8_480x640.jpg" alt="Let's Break Stuff!" /><br />
<img src="http://www.psychicsoftware.com/LetsBreakStuff/LBS_Screenshot_9_480x640.jpg" alt="Let's Break Stuff!" /></p>
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		<title>Shiva Undergrad Course</title>
		<link>http://www.psychicsoftware.com/2012/shiva-undergrad-course/</link>
		<comments>http://www.psychicsoftware.com/2012/shiva-undergrad-course/#comments</comments>
		<pubDate>Fri, 04 May 2012 13:50:44 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Techie]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=300</guid>
		<description><![CDATA[This is the content from a complete 9-week undergrad course that I taught between January and April this year. I hope it&#8217;s useful to some other Shiva developers! WEEK 1 &#8211; intro, IDE, API overview Lecture 1 &#8211; Introduction Lab 1 &#8211; Setup Shiva + Mars Rotator Mars model (Collada .dae and .jpg) (for use [...]]]></description>
			<content:encoded><![CDATA[<p>This is the content from a complete 9-week undergrad course that I taught between January and April this year. I hope it&#8217;s useful to some other Shiva developers! </p>
<p><strong>WEEK 1</strong> &#8211; intro, IDE, API overview<br />
<a href="http://www.psychicsoftware.com/ct249.2/CT249.2.Week01.Intro.pdf" target="_blank">Lecture 1 &#8211; Introduction</a><br />
<a href="http://www.psychicsoftware.com/ct249.2/lab1.pdf" target="_blank">Lab 1 &#8211; Setup Shiva + Mars Rotator</a><br />
<a href="http://www.psychicsoftware.com/ct249.2/marsmodel.zip" target="_blank">Mars model (Collada .dae and .jpg)</a> (for use in lab session 1)</p>
<p><strong>WEEK 2</strong> &#8211; key game entities, automatic flow of control, AIs, keyboard, accelerometer<br />
<a href="http://www.psychicsoftware.com/ct249.2/CT249.2.Week02-03.pdf" target="_blank">Lectures 2&amp;3 &#8211; Concepts, the Shiva SDK etc.</a><br />
<a href="http://www.psychicsoftware.com/ct249.2/lab2.pdf" target="_blank">Lab 2 &#8211; Mars and its moons!</a><br />
<a href="http://www.psychicsoftware.com/ct249.2/week2assets.zip" target="_blank">Phobos/Deimos models (Collada .dae and .jpg) and skyboxes (.jpg)</a> (for use in lab session 2)</p>
<p><strong>WEEK 3</strong> &#8211; programmed flow of control, messages, key game entities, data handling<br />
<a href="http://www.psychicsoftware.com/ct249.2/CT249.2.Week02-03_v2.pdf" target="_blank">Lectures 2&amp;3 &#8211; Added to since last week!</a><br />
<a href="http://www.psychicsoftware.com/ct249.2/lab3.pdf" target="_blank">Lab 3 &#8211; Mars with collidable asteroids</a><br />
<a href="http://www.psychicsoftware.com/ct249.2/asteroid.zip" target="_blank">Asteroid model (Collada .dae and .jpg)</a> (for use in lab session 3)</p>
<p><strong>WEEK 4</strong> &#8211; physics, direct movement, the camera<br />
<a href="http://www.psychicsoftware.com/ct249.2/CT249.2.Week04.pdf" target="_blank">Lecture 4 &#8211; physics, movement, camera</a><br />
Labwork: start on your game projects; complete lab 3 if you haven&#8217;t done so yet.</p>
<p><strong>WEEK 5</strong> &#8211; HUDs, runtime object management, coordinate systems, vectors and angles, ray casting, the math object<br />
<a href="http://www.psychicsoftware.com/ct249.2/lab3_solution.pdf" target="_blank">Sample solution to lab 3 (Mars with Moons and Asteroids)</a><br />
<a href="http://www.psychicsoftware.com/ct249.2/CT249.2.Week05.pdf" target="_blank">Lecture 5 &#8211; HUDs, raycasting, runtime object management</a></p>
<p><strong>WEEK 6</strong> &#8211; sensors &amp; colliders, tables, hash tables, xml, game deployment<br />
<a href="http://www.psychicsoftware.com/ct249.2/CT249.2.Week06.pdf" target="_blank">Lecture 6 notes</a></p>
<p><strong>WEEK 7/8</strong> &#8211; particle emitters, multiplayer, multitouch, efficiency, Shiva script and OpenGLES, materials &amp; lighting, pathfinding<br />
<a href="http://www.psychicsoftware.com/ct249.2/CT249.2.Week07.pdf" target="_blank">Lecture 7/8 notes</a></p>
<p><strong>Demo Games that we will be discussing in class:</strong><br />
<em>The Shiva webplayer plugin will automatically install.. </em><br />
<a href="http://www.psychicsoftware.com/afterburn2150/AfterburnWebPlayer.html" target="_blank">[Afterburn 2150]</a><br />
<a href="http://www.psychicsoftware.com/demo/marsdefenderdemo.html" target="_blank">[Mars Defender]</a><br />
<a href="http://www.psychicsoftware.com/demo/blockrockindemo.html" target="_blank">[Block Rockin]</a></p>
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		<title>Genetic Algorithms &#8211; Game Dev. Magazine Article</title>
		<link>http://www.psychicsoftware.com/2012/genetic-algorithms-game-dev-magazine-article/</link>
		<comments>http://www.psychicsoftware.com/2012/genetic-algorithms-game-dev-magazine-article/#comments</comments>
		<pubDate>Tue, 01 May 2012 18:29:43 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Techie]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=302</guid>
		<description><![CDATA[I was asked to write an article for a magazine called &#8216;Game Coder&#8217;. They seem to have nicely focused special issues, and they were planning an AI one so my article on Genetic Algorithms fitted in well.]]></description>
			<content:encoded><![CDATA[<p>I was asked to write an article for a magazine called &#8216;Game Coder&#8217;. They seem to have nicely focused special issues, and they were planning an AI one so my article on Genetic Algorithms fitted in well.</p>
<p><a href='http://www.psychicsoftware.com/GameCoderMagArticle_GeneticAlgorithms_2012.pdf' target='_blank'><img border=0 src='http://www.psychicsoftware.com/GameCoderCover.jpg'></a></p>
]]></content:encoded>
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		<title>Afterburn 2150 &#8211; Beta</title>
		<link>http://www.psychicsoftware.com/2012/afterburn-2150-beta/</link>
		<comments>http://www.psychicsoftware.com/2012/afterburn-2150-beta/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 18:59:36 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Afterburn 2150]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=366</guid>
		<description><![CDATA[Afterburn 2150, a space shooter that takes you on a tour of the solar system, is nearing completion (phew!). There&#8217;s a webplayer beta here And an Android .apk here The reason headphones are recommended (apart from the kickin&#8217; menu music) is that the 3D audio helps you know where offscreen enemies behind you are shooting [...]]]></description>
			<content:encoded><![CDATA[<p>Afterburn 2150, a space shooter that takes you on a tour of the solar system, is nearing completion (phew!).</p>
<p><img src="http://www.psychicsoftware.com/afterburn2150/AfterburnSplashScreen800x469.jpg" width=600 /></p>
<p><a href="http://www.psychicsoftware.com/afterburn2150/AfterburnWebPlayer.html">There&#8217;s a webplayer beta here</a></p>
<p><a href='http://www.psychicsoftware.com/afterburn2150/Afterburn2150Beta-signed-aligned.apk'>And an Android .apk here</a></p>
<p>The reason headphones are recommended (apart from the kickin&#8217; menu music) is that the 3D audio helps you know where offscreen enemies behind you are shooting at you from.</p>
]]></content:encoded>
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		<title>Afterburn update..</title>
		<link>http://www.psychicsoftware.com/2012/afterburn-update/</link>
		<comments>http://www.psychicsoftware.com/2012/afterburn-update/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 12:38:51 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Afterburn 2150]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=296</guid>
		<description><![CDATA[I have been making good progress with Afterburn 2150 over the last couple of months. In the last few days I got the powerup system finalised: there will be 6 different powers: afterburn, rapidfire, multifire, shields, guidedfire, and bomb. Initially, the powerups were to be collected by driving thru 3D objects in the game, but [...]]]></description>
			<content:encoded><![CDATA[<p>I have been making good progress with Afterburn 2150 over the last couple of months.<br />
In the last few days I got the powerup system finalised: there will be 6 different powers: afterburn, rapidfire, multifire, shields, guidedfire, and bomb.</p>
<p>Initially, the powerups were to be collected by driving thru 3D objects in the game, but this seemed (and looked) too cheesy, so eventually I dropped that idea and made it so that you gather &#8216;energy&#8217; at the same time as points, and then spend this energy on the powerups by sliding out the 6 icons on the right of the screen. I prefer how this plays out anyway, as it adds some choice and tactical decision making which you wouldn&#8217;t get if you were simply collecting specific powerups onscreen.</p>
<p><object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/ZbCfxkRxYA0?version=3&#038;feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/ZbCfxkRxYA0?version=3&#038;feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object></p>
<p>Music was another aspect which I worked at and eventually backtracked on. I&#8217;m using a really nice track &#8220;Ride the Wave&#8221; by a guy called Matt Brodie, from <a href="http://www.shockwave-sound.com/" target="_blank">Shockwave Sound</a>. Nice crunchy guitar, solid drum section and plenty of ride cymbals (which carry across nicely even on small speakers). I sliced the whole thing into loops and then had them dynamically chosen based on the on-screen action &#8211; but it got too repetitive, so eventually I moved the whole song back to the menu screen, where it works really well. The in-game sounds now involve spacecraft engines, &#8216;flyby&#8217; sounds, bullets and explosions, all in 3D. The 3D aspect is actually quite important since often the enemy are firing at you from offscreen and you want to basically duck and dive, dodging away from whereever a bullet is coming from. The audio is from <a target='_blank' href='http://www.freesound.org'>freesound.org</a></p>
<p>There&#8217;s also an online highscore system and there will be a few ships to choose from. I&#8217;m hoping to get the game out as a Beta version on Android in the next week or two.</p>
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		<title>New Lands, Darkwind-style</title>
		<link>http://www.psychicsoftware.com/2012/new-lands-darkwind-style/</link>
		<comments>http://www.psychicsoftware.com/2012/new-lands-darkwind-style/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 13:46:20 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Darkwind]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=335</guid>
		<description><![CDATA[There has been a very encouraging upswing in creative contributions from Darkwind players recently. Two or three people have been producing really nice new racetracks and wilderness maps, and a particularly well written fiction set in 2060&#8242;s Evan is underway. When it&#8217;s ready, I&#8217;d like to add this fiction to the &#8216;official&#8217; stories, which currently [...]]]></description>
			<content:encoded><![CDATA[<p>There has been a very encouraging upswing in creative contributions from Darkwind players recently. Two or three people have been producing really nice new racetracks and wilderness maps, and a particularly well written fiction set in 2060&#8242;s Evan is underway. When it&#8217;s ready, I&#8217;d like to add this fiction to the &#8216;official&#8217; stories, which currently include an atmospheric and quite personal account of the early days after the apocalypse (&#8216;<a href="http://www.dark-wind.com/fp15.html" target="_blank">The Birth of Deathracing</a>&#8216;) and a more objective yet equally compelling description of the worldwide experience of the Solar Event (&#8216;<a href="http://www.dark-wind.com/fp16.html" target="_blank">In the Beginning</a>&#8216;). What I really like about the new story (working title &#8216;Brooke&#8217;s Story&#8217;)  is that it&#8217;s set some 40 years later, and shows a world in which everything is changed, yet life goes on in a new way. Somehow I find well written player fictions set in Darkwind particularly pleasing; it&#8217;s because I feel I have personally inspired something artistic to come to life.</p>
<p>Anyhow, I&#8217;ll be talking about Darkwind fiction again at a later date. &#8216;Tales from the Wasteland&#8217;, a collection of Darkwind stories, is planned.</p>
<p>But for now, some images of the new maps..</p>
<p>We will finally have the 9th town, Morgan, in game very soon. This is a frozen town high in the Western Mountains, largely cut off from the rest of Evan. Stefan Bondier&#8217;s excellent start to the maps for this region have been picked up by Mike Mueller, and we&#8217;re close to having these ready to go:</p>
<p><img src='http://www.dark-wind.com/images/ss/morgan1.jpg'><br />
<img src='http://www.dark-wind.com/images/ss/morgan2.jpg'><br />
<img src='http://www.dark-wind.com/images/ss/morgan3.jpg'> </p>
<p>There are also several new race tracks, including an anarchic tumble down the side of a volcano in the town of Firelight:</p>
<p><img src='http://i40.tinypic.com/259g7et.jpg'><br />
<img src='http://i40.tinypic.com/20p8rkn.jpg'><br />
<img src='http://i42.tinypic.com/vx1k7.jpg'><br />
<img src='http://i39.tinypic.com/2nlvzs.jpg'> </p>
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		<title>I love my BlackBerry Playbook!</title>
		<link>http://www.psychicsoftware.com/2012/i-love-my-blackberry-playbook/</link>
		<comments>http://www.psychicsoftware.com/2012/i-love-my-blackberry-playbook/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 20:22:14 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Mars Defender]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=298</guid>
		<description><![CDATA[Like many other Android developers (and especially those using Shiva), I jumped at the chance of a free BlackBerry Play Book. RIM offered one of these to anyone who released an app on the BlackBerry App World store during February. And Shiva makes it really easy to create Play Book executables &#8211; it supports direct [...]]]></description>
			<content:encoded><![CDATA[<p>Like many other Android developers (and especially those using <a href="http://www.stonetrip.com">Shiva</a>), I jumped at the chance of a free BlackBerry Play Book. RIM offered one of these to anyone who released an app on the BlackBerry App World store during February. And Shiva makes it really easy to create Play Book executables &#8211; it supports direct export from its Authoring Tool.</p>
<p>There were some compatibility issues with the Play Book Simulator, so like other Shiva developers I ended up &#8216;flying blind&#8217; and submitting Mars Defender without ever actually knowing how well it would run. But apart from a couple of small tweaks, it worked straight up. Figuring out the process of signing the app. was the most time consuming step.</p>
<p>About 10 days later I received my Play Book. Not only had RIM paid the shipping cost, they actually made sure to pay the Irish import tax too (liable since it was coming from outside the EU, probably about €60) &#8211; this was a nice surprise that I wasn&#8217;t expecting.</p>
<p>&nbsp;</p>
<p><img src="http://cdn.crackberry.com/files/blackberry-playbook/blackberry-playbook-hardware-1.jpg" alt="PB" />&nbsp;</p>
<p>It&#8217;s a really nice device &#8211; I love the size, coming in at halfway between an iPad and a smartphone.  So it&#8217;s not small and fiddly nor is it too unwieldly to carry around for everyday use. Nice bright screen, punchy front-facing speakers. Touch sensitive strips above and below the visible display provide OS-level controls in a similar way to the hardware keys on Android devices (this is something that&#8217;s seriously lacking on iOS devices).</p>
<p>I have been testing out Afterburn 2150, one of my in-development games on it, and it&#8217;s giving between 100 and 150 frames per second &#8211; versus my laptop which gives between 40 and 65! Now admittedly my laptop (soon to be replaced) isn&#8217;t exactly the sharpest tool in the shed, but still I expected it to outstrip a tablet device with ease.</p>
<p>The lack of Play Book apps on the App World store is a bit surprising &#8211; there are literally only about 30 games in the &#8216;Space&#8217; section, for example. And the store is somewhat swamped currently by low-quality games like tic-tac-toe, presumably written by people looking for a quick way to a free Play Book.</p>
<p>The downloads of Mars Defender are relatively good, currently over 40 in less than a month (which is about the same as what it gets on the Android market), but I wonder how much room there is for serious success on the current install base? Probably not much, but then again the device itself is good so there&#8217;s every chance things could change in the future or with a Play Book 2.</p>
<p>Mars Defender Lite is now available on the App World, if you&#8217;re interested in trying it out for free <img src='http://www.psychicsoftware.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Let&#8217;s Break Stuff!</title>
		<link>http://www.psychicsoftware.com/2012/lets-break-stuff/</link>
		<comments>http://www.psychicsoftware.com/2012/lets-break-stuff/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 07:34:14 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Let's Break Stuff!]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=287</guid>
		<description><![CDATA[Everyone likes to break stuff. This is a new game I have been working on for a bit; it&#8217;s basically an &#8216;Angry Cutlery&#8217; game where you get the satisfaction of firing a slingshot at tables and dressers full of crockery, glasses and bottles. Sam&#8217;s attempt at hitting the App Store&#8217;s magic &#8220;lowest common denominator&#8221;, perhaps. [...]]]></description>
			<content:encoded><![CDATA[<p>Everyone likes to break stuff.</p>
<p>This is a new game I have been working on for a bit; it&#8217;s basically an &#8216;Angry Cutlery&#8217; game where you get the satisfaction of firing a slingshot at tables and dressers full of crockery, glasses and bottles. Sam&#8217;s attempt at hitting the App Store&#8217;s magic &#8220;lowest common denominator&#8221;, perhaps.</p>
<p>&nbsp;</p>
<p><img src="http://www.psychicsoftware.com/LetsBreakStuff/LBS_Blog_Screenshot.jpg" alt="LBS" />&nbsp;</p>
<p>The breakable items have hidden &#8216;hit points&#8217; values, and they take damage when they&#8217;re knocked into by something (typically a slingshot ball, but it could be something else toppling). When they take enough damage they splinter into lots of little smithereens which are ejected under control of the physics engine. An object that doesn&#8217;t take enough damage to be destroyed outright might split into viable (non-smithereen) sub-objects.</p>
<p>It&#8217;s a bit of fun and is supported by a great range of sounds I have obtained from freesound.org. I have more than 30 breakage sounds in the game, categorised by material type (glass, crockery, metal) and by impact strenth (shatter, split, tinkle, tap) &#8211; the overall effect is quite a pleasing sense of realistic destruction.</p>
<p>Demo movie and downloadable Android (.apk) version soon!</p>
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		<title>IndieCity Competition</title>
		<link>http://www.psychicsoftware.com/2012/281/</link>
		<comments>http://www.psychicsoftware.com/2012/281/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 06:45:06 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Mars Defender]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=281</guid>
		<description><![CDATA[http://store.indiecity.com//Prizes IndieCity are running a competition whereby you play a bunch of free/demo games and answer questions about them, one per day. Nice idea.. and Mars Defender is one of them]]></description>
			<content:encoded><![CDATA[<p><a href="http://store.indiecity.com//Prizes">http://store.indiecity.com//Prizes</a></p>
<p>IndieCity are running a competition whereby you play a bunch of free/demo games and answer questions about them, one per day. Nice idea.. and Mars Defender is one of them <img src='http://www.psychicsoftware.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p><img src="http://cloudfront.indiecity.com/store/gfx/gamerchallenge/prizes-flyer_226.jpg" alt="IndieCity Competition" width="350px" /></p>
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		<title>Integrating the 60beat iOS Gamepad, versus Xperia Play</title>
		<link>http://www.psychicsoftware.com/2012/integrating-the-60beat-ios-gamepad-versus-xperia-play/</link>
		<comments>http://www.psychicsoftware.com/2012/integrating-the-60beat-ios-gamepad-versus-xperia-play/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 14:01:26 +0000</pubDate>
		<dc:creator>sam</dc:creator>
				<category><![CDATA[Mars Defender]]></category>
		<category><![CDATA[Techie]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=267</guid>
		<description><![CDATA[I was contacted a month or so ago from a company (60beat) who recently released this: It&#8217;s a games controller for iOS devices. At first I assumed it was for Android, since my games have been getting much better visibility on the Android market. But no, iOS only for the moment. They offered to send [...]]]></description>
			<content:encoded><![CDATA[<p>I was contacted a month or so ago from a company (60beat) who recently released this:</p>
<p><center><img src="http://www.psychicsoftware.com/60beat.png" alt="60beat gamepad" /></center></p>
<p>It&#8217;s a games controller for iOS devices. At first I assumed it was for Android, since my games have been getting much better visibility on the Android market. But no, iOS only for the moment. They offered to send me one of these if I&#8217;d agree to integrate it into Mars Defender.</p>
<p>It actually makes very good sense to play with a proper hardware controller, since touchscreen &#8216;virtual joysticks&#8217;, as used by many games, are really pretty poor in terms of usability and ergonomics. Plus your fingers on the screen are taking up valuable real estate.</p>
<p>I was a bit unsure at first, after an unpleasant experience last year trying to integrate the hardware joysticks on the Sony Ericsson Xperia Play:</p>
<p><center><img src="http://www.psychicsoftware.com/xperiaplay.png" alt="Xperia Play" /></center></p>
<p>The Sony Ericsson SDK seems to be rushed and ill-thought out, forcing a game structure that would work for some games and not for others (certainly not for me, using Shiva). They did refer me to a &#8216;developer&#8217; at the time, but he really didn&#8217;t seem to know what he was doing. (At least I never claimed to be a Java/Android expert).</p>
<p>By comparison, 60beat integration turned out to be really straightforward. Apart from a little trouble before upgrading to XCode 4.2, getting their SDK integrated and working was easy, and worked first time as promised. It actually makes a great improvement to Mars Defender &#8211; it&#8217;s easier to control the spaceship, and far less tiring on your fingers.</p>
<p>The 60beat plugs in via the headphone/microphone shared port, and communicates with the device via sound. Quite clever; and not a big problem since iOS devices have bi-directional audio ports so you can still hear the game by using the supplied splitter and headphones. Forcing the player to use headphones can only be a good thing, as the deep bassy rumbles in the Mars Defender soundtrack are completely lost on the weak built-in speakers.</p>
<p>Mars Defender with 60beat support went live on the app store yesterday. No sign of any major increase in downloads, unfortunately, but I guess 60beat doesn&#8217;t yet have much coverage. I hope this works out for them, it&#8217;s a great piece of kit.</p>
<p>To be fair to the Xperia Play, I am still using it as my main phone due to its excellent audio quality.</p>
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