Commune with the Realm of the Dead

The Necromancer's Tale is a classic top-down RPG where you play the role of a minor noble in the 1730s, drawn into the Dark Necromantic Arts as you uncover a complex multi-generational intrigue. Little is what it seems, and great power awaits .. along with the weird, the morbid, and a gradual slide into madness.


Denizens of Rulsthen

Some of the 100+ characters who you will meet in your grisly adventures.


You are a carefree scholar, returned from university to discover that your father Zelig Van Elstrik, a local war hero, has died and been buried in a hurry.


Heavy-handed baron of Marns, Gervase is Mandel's uncle (Zelig's brother) and a celebrated defender of the kingdom in his own time.


Your mother has always been troubled and distant, but since returning home you sense that her mind is gone.


Orphaned at a young age, Willard was adopted by Gervase as his own son, and has risen to become captain of the town guard. A straight-forward soldier, he yet has a key role in the destiny of the kingdom.


Albrecht is the family butler, a man who raised your father and, in your early years, you also. Professional, stoic, impenetrable; yet he bears secrets.


The fortified city of Marns is heavily guarded, though the war with Venice finished two decades ago. Gervase's castle swarms with soldiers bearing muskets and pikes.


Marns in 1733 is a cultural melting-pot; positioned on the coast at the head of the Adriatic Sea, its inhabitants and vistors come from as far afield as the Ottoman Empire, to North Africa, to the west coast of Europe.


Leader of a gang of orphaned kids, Robyn has her ear to the ground and may be a key source of information about events in the city.

Mystery and Murder

The Necromancer's Tale focuses on conversation, narrative and ritual more than on combat. Yes, there are battles, however fighting on its own will not be a route to success. Choose your words wisely, because the characters you meet are already suspicious of the weird events in the town.


Development Team

Sam Redfern
Developing a game where you play as the outsider forces a fresh and interesting perspective on a game's systems.

Sam Redfern, Lead Developer

Dave McCabe
Approaching necromancy as if it were real, if the power fantasy elements were stripped from it, and exploring what following that dark path would do to a person's psyche opens up avenues for some really interesting and unique writing.

Dave McCabe, Narrative Lead

Askhat Mizambekov

Askhat Mizambekov, 2D Artist