I have been working on a multiplayer isometric shooter. The basic idea is that there are 2 opposing teams of players fighting various scenarios on city maps, and the game runs over a LAN. There are also zombies in the game, but they act as obstacles (or opportunities?) during the core player-v-player game, rather than being the primary challenge. One cool thing that will be included is that players can use their smartphones as twinstick controllers: so even if they don’t have a computer available, they will still be able to play – this idea was prototyped successfully in a recent game jam that I took part in.
The current graphics come from some rather excellent artists over on graphicriver.net. I’m actively seeking a skilled pixel artist to work with me on bringing this forward and fleshing it out with more graphics, GUI interfaces, etc.
The core technologies are javascript, pixijs for rendering, node webkit for cross-platform deployment (Windows, OSX, Linux) (and for its extensions adding things that would be impossible in a normal web browser.. such as websocket/UDP server, read/write native files, etc.), and websockets/UDP libraries in nodejs for networking.
I’ve got lots of interesting things to say on the technicalities of how this is coming together, and on the actual gameplay concepts.. but I’ll leave that all until future posts.
I hope to have a playable demo available later this week.
There’s a brand-new Facebook page for the game here