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	<title>psychicsoftware | Category Archives: Uncategorized</title>
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	<link>https://www.psychicsoftware.com</link>
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		<title>Why Coding is an Important Skill for Children</title>
		<link>https://www.psychicsoftware.com/2020/why-coding-is-an-important-skill-for-children/</link>
		<comments>https://www.psychicsoftware.com/2020/why-coding-is-an-important-skill-for-children/#comments</comments>
		<pubDate>Mon, 19 Oct 2020 16:02:06 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=1451</guid>
		<description><![CDATA[I was interviewed for a blog on the teaching resources portal Twinkl. Anyone who know me knows I&#8217;m always happy to talk about programming and games. This time I&#8217;m wearing both my gamedev hat and my university lecturer hat. [ Twinkl Blog ]]]></description>
				<content:encoded><![CDATA[<p>I was interviewed for a blog on the teaching resources portal <em>Twinkl</em>. Anyone who know me knows I&#8217;m always happy to talk about programming and games. This time I&#8217;m wearing both my gamedev hat and my university lecturer hat.</p>
<p><a href="https://www.twinkl.ie/blog/why-coding-is-an-important-skill-for-children" title="Twinkl Blog" target="_blank">[ Twinkl Blog ]</a></p>
]]></content:encoded>
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		<title>Musclecar: Spyhunter [working title]</title>
		<link>https://www.psychicsoftware.com/2013/musclecar-spyhunter-working-title/</link>
		<comments>https://www.psychicsoftware.com/2013/musclecar-spyhunter-working-title/#comments</comments>
		<pubDate>Mon, 30 Sep 2013 14:16:02 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=665</guid>
		<description><![CDATA[Here&#8217;s some footage from an endless driving/shooting game I have been working on, for iOS/Android. There will be 3 game modes: (1) endless driving (how far and fast can you get without crashing), (2) endless driving with guns (and armed enemies), (3) story mode &#8211; you&#8217;re trying to catch spies in supercars while being attacked [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s some footage from an endless driving/shooting game I have been working on, for iOS/Android.</p>
<p><iframe width="600" height="338" src="//www.youtube.com/embed/hjlNVyKLTKY" frameborder="0" allowfullscreen></iframe></p>
<p>There will be 3 game modes:<br />
(1) endless driving (how far and fast can you get without crashing),<br />
(2) endless driving with guns (and armed enemies),<br />
(3) story mode &#8211; you&#8217;re trying to catch spies in supercars while being attacked by armed cops &#8211; complete with end of level bosses in armed trucks, and radio-style narration by Robert &#8216;Task&#8217; Smith.</p>
<p>Just today I caught up with Task and got him on board. I think the voiceover will be a really cool feature of the game: it will warn you of approaching enemies, let you know when you&#8217;re catching up with (or losing) the end-of-level boss that is your main target to complete each level. Task was one of the two voice talents in <a href="http://www.dark-wind.com">Darkwind</a>, providing really slick and stylish TV-commentary-style comments during deathraces and arena combats.</p>
<p>Tarantino-style music by Pierre Langer of <a href="http://www.shockwave-sound.com/">Shockwavesound</a>.</p>
]]></content:encoded>
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		<title>Doodle Bomber</title>
		<link>https://www.psychicsoftware.com/2013/doodle-bomber/</link>
		<comments>https://www.psychicsoftware.com/2013/doodle-bomber/#comments</comments>
		<pubDate>Fri, 27 Sep 2013 12:36:55 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=654</guid>
		<description><![CDATA[Doodle Bomber is a little game I made with graphics by my 10 yr old son, Andrew. It&#8217;s based on the old game Blitz that I used to play on the Apple II, where your plane flies across the landscape dropping bombs and levelling buildings. [BlackBerry 10 Phone/PlayBook] &#160; [Android download] &#160; [iOS download] I&#8217;m [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Doodle Bomber is a little game I made with graphics by my 10 yr old son, Andrew. It&#8217;s based on the old game Blitz that I used to play on the Apple II, where your plane flies across the landscape dropping bombs and levelling buildings.</p>
<p><center><a href="http://appworld.blackberry.com/webstore/content/35982892">[BlackBerry 10 Phone/PlayBook]</a> &nbsp; <a href="https://play.google.com/store/apps/details?id=com.psychicsoftware.doodlebomber">[Android download]</a> &nbsp; <a href="https://itunes.apple.com/app/doodle-bomber-stickman-war/id708293345?ls=1&#038;mt=8">[iOS download]</a></center></p>
<p>I&#8217;m very pleased with the visual style (kudos to Andrew!) and especially like the little stickmen. As usual I have focused on sound effects and once again the endless bounty that is <a href="http://www.freesound.org">freesound.org</a> turned up some rather brilliant yells and screams which the little guys emit as you blow them 40 feet in the air  <img src="https://www.psychicsoftware.com/wp-includes/images/smilies/icon_wink.gif" alt=";-)" class="wp-smiley" /><br />
I did a little pitch shifting on them, which turns it from &#8220;slightly disconcerting bloodcurdling yell&#8221; to &#8220;comedy effect yell&#8221;.</p>
<p>The stickmen run towards the nearest building, and build it from the ground up to 4 floors. At this point a gun appears on the top and starts shooting at you. Tanks also appear if you&#8217;re taking too long on a level.</p>
<p><iframe width="420" height="315" src="//www.youtube.com/embed/b6IZq_kdkYM" frameborder="0" allowfullscreen></iframe></p>
<p>Here&#8217;s a quick look at the Doodle Bomber game&#8217;s use of 2D sprites in a 3D world; it&#8217;s a nice way to get parallax effects. In actual gameplay, the camera scrolls along beside the airplane, and as the various pieces of scenery disappear off the left of the screen they are transported forwards to the right, to give the impression on an endless (looping) game world:</p>
<p><iframe width="420" height="315" src="//www.youtube.com/embed/KrNd5KPEvl0" frameborder="0" allowfullscreen></iframe></p>
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		<title>Crockery Ninja</title>
		<link>https://www.psychicsoftware.com/2013/crockery-ninja/</link>
		<comments>https://www.psychicsoftware.com/2013/crockery-ninja/#comments</comments>
		<pubDate>Fri, 27 Sep 2013 11:41:44 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=633</guid>
		<description><![CDATA[OK, it&#8217;s not very original. But it&#8217;s a bit of fun. I wanted to do a small collaborative project with an artist friend of mine (Liam Krewer) and I also felt that the sound effects in Let&#8217;s Break Stuff! were just too good to not be used one more time. [Android download here] &#160; [iOS [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>OK, it&#8217;s not very original. But it&#8217;s a bit of fun.  <img src="http://www.psychicsoftware.com/crockeryninjaicon.png"  align="left" /></p>
<p>I wanted to do a small collaborative project with an artist friend of mine (Liam Krewer) and I also felt that the sound effects in <a href="http://www.psychicsoftware.com/LetsBreakStuff/">Let&#8217;s Break Stuff!</a> were just too good to not be used one more time.</p>
<p><center><a href="https://play.google.com/store/apps/details?id=com.psychicsoftware.crockeryninja">[Android download here]</a>  &nbsp; <a href="https://itunes.apple.com/app/crockery-ninja-vs-fruit/id698783390?ls=1&#038;mt=8">[iOS download here]</a></center></p>
<p>So yeah, it&#8217;s a ninja swiping game, along the lines of a few thousand other games you might have seen before. There&#8217;s a nice combo/power-up system to give it a bit of a twist. And of course the sound effects destroy the opposition with their awesomeness! The theme tune by Art Munson of <a href="http://www.shockwave-sound.com/">Shockwave Sound</a> is really nice also <img src="https://www.psychicsoftware.com/wp-includes/images/smilies/icon_smile.gif" alt=":-)" class="wp-smiley" /></p>
<p><img src="http://www.psychicsoftware.com/crockeryninja.jpg"  /></p>
]]></content:encoded>
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		<title>Asteroid Storm</title>
		<link>https://www.psychicsoftware.com/2013/asteroid-storm/</link>
		<comments>https://www.psychicsoftware.com/2013/asteroid-storm/#comments</comments>
		<pubDate>Sun, 03 Mar 2013 22:42:11 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=532</guid>
		<description><![CDATA[Blast your way through waves of asteroids, beautifully rendered in 3D with powerups, shields, and plenty of explosions. Classic arcade action with modern graphics. Includes local and online high-score tables. Take too long on a wave and alien ships will hunt you down &#8211; just like the original game from the 1970s. Available for Android [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Blast your way through waves of asteroids, beautifully rendered in 3D with powerups, shields, and plenty of explosions. Classic arcade action with modern graphics. Includes local and online high-score tables. Take too long on a wave and alien ships will hunt you down &#8211; just like the original game from the 1970s.</p>
<p>Available for Android on Google Play:  <a href="https://market.android.com/details?id=com.psychicsoftware.asteroidstorm">Asteroid Storm Android -Free-</a><br />
Available for iPhone/iPad on iOS store: <a href="https://itunes.apple.com/app/asteroid-storm!/id622841944?ls=1&#038;mt=8">Asteroid Storm iOS -Free-</a></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/w6_mwrZiUag" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>I love my BlackBerry Playbook!</title>
		<link>https://www.psychicsoftware.com/2012/i-love-my-blackberry-playbook/</link>
		<comments>https://www.psychicsoftware.com/2012/i-love-my-blackberry-playbook/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 20:22:14 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[Mars Defender]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=298</guid>
		<description><![CDATA[Like many other Android developers (and especially those using Shiva), I jumped at the chance of a free BlackBerry Play Book. RIM offered one of these to anyone who released an app on the BlackBerry App World store during February. And Shiva makes it really easy to create Play Book executables &#8211; it supports direct [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Like many other Android developers (and especially those using <a href="http://www.stonetrip.com">Shiva</a>), I jumped at the chance of a free BlackBerry Play Book. RIM offered one of these to anyone who released an app on the BlackBerry App World store during February. And Shiva makes it really easy to create Play Book executables &#8211; it supports direct export from its Authoring Tool.</p>
<p>There were some compatibility issues with the Play Book Simulator, so like other Shiva developers I ended up &#8216;flying blind&#8217; and submitting Mars Defender without ever actually knowing how well it would run. But apart from a couple of small tweaks, it worked straight up. Figuring out the process of signing the app. was the most time consuming step.</p>
<p>About 10 days later I received my Play Book. Not only had RIM paid the shipping cost, they actually made sure to pay the Irish import tax too (liable since it was coming from outside the EU, probably about €60) &#8211; this was a nice surprise that I wasn&#8217;t expecting.</p>
<p>&nbsp;</p>
<p><img src="http://cdn.crackberry.com/files/blackberry-playbook/blackberry-playbook-hardware-1.jpg" alt="PB" />&nbsp;</p>
<p>It&#8217;s a really nice device &#8211; I love the size, coming in at halfway between an iPad and a smartphone.  So it&#8217;s not small and fiddly nor is it too unwieldly to carry around for everyday use. Nice bright screen, punchy front-facing speakers. Touch sensitive strips above and below the visible display provide OS-level controls in a similar way to the hardware keys on Android devices (this is something that&#8217;s seriously lacking on iOS devices).</p>
<p>I have been testing out Afterburn 2150, one of my in-development games on it, and it&#8217;s giving between 100 and 150 frames per second &#8211; versus my laptop which gives between 40 and 65! Now admittedly my laptop (soon to be replaced) isn&#8217;t exactly the sharpest tool in the shed, but still I expected it to outstrip a tablet device with ease.</p>
<p>The lack of Play Book apps on the App World store is a bit surprising &#8211; there are literally only about 30 games in the &#8216;Space&#8217; section, for example. And the store is somewhat swamped currently by low-quality games like tic-tac-toe, presumably written by people looking for a quick way to a free Play Book.</p>
<p>The downloads of Mars Defender are relatively good, currently over 40 in less than a month (which is about the same as what it gets on the Android market), but I wonder how much room there is for serious success on the current install base? Probably not much, but then again the device itself is good so there&#8217;s every chance things could change in the future or with a Play Book 2.</p>
<p>Mars Defender Lite is now available on the App World, if you&#8217;re interested in trying it out for free <img src="https://www.psychicsoftware.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
]]></content:encoded>
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		<title>Deathracer haitus</title>
		<link>https://www.psychicsoftware.com/2011/deathracer-haitus/</link>
		<comments>https://www.psychicsoftware.com/2011/deathracer-haitus/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 18:40:53 +0000</pubDate>
		<dc:creator><![CDATA[sam]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.psychicsoftware.com/?p=15</guid>
		<description><![CDATA[Deathracer has been giving me grief the past month or two. It&#8217;s a combination of factors. The apparent inability of the Shiva game engine to run complex code efficiently enough to control the number of computer drivers that I want, when running on an iPhone, is probably the main problem. I have spent a lot [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a title="Deathracer" href="http://www.deathracergame.com" target="_blank">Deathracer</a> has been giving me grief the past month or two. It&#8217;s a combination of factors. The apparent inability of the <a title="Shiva" href="http://www.stonetrip.com" target="_blank">Shiva</a> game engine to run complex code efficiently enough to control the number of computer drivers that I want, when running on an iPhone, is probably the main problem. I have spent a lot of time trying to optimise code, and Paul has spent quite a bit of time reworking polycounts and textures for me.</p>
<p>There&#8217;s also the issue of scope creep, and of the difficulties of developing in a distributed team. I just remembered why Darkwind was always planned as a one man show..</p>
<p>So yeah, I probably don&#8217;t know Shiva as well as I should. I need to start working on smaller projects, just like I did with Torque in 2004/2005, before ramping up to something more substantial like Deathracer.</p>
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