Archive for the ‘Game Musings’ Category

Mars Defender

My experiments using the tilt sensors to fly a spaceship model have turned into a 2D Asteroids-like game with 3D models. The tilt sensor has been replaced with standard virtual joystick controls for the iPhone. This started off as a simple shooter but quickly started to take on a story-line; I have about 20 missions [...]

Gravity Games and Zombie Survival

Here’s a few other game ideas that I have been thinking about and running technical tests on Shiva/iPhone: An Ant Attack / Zombie survival game where you live in a ‘block city’, with moveable blocks and maybe some limited crafting. You need to eat to survive, esccape the zombies etc. Early tests indicate that the [...]

3D Arkanoid

Of the various ideas I have been prototyping, one showing some promise is Block Rockin’ .. it’s a 3D Arkanoid or Brick-Out type game controlled by physics. Using the tilt sensors on the iPhone is a great way to control it too – your bat moves around a circular platform. The blocks are destroyed after [...]

Game Ideas

There’s a few loose ideas for iPhone games that I’m toying with at the moment. Shiva does a nice job of physics (it has the ODE physics engine integrated) so some kind of a sandbox physics game could be nice. It all depends on the limitations of the iPhone of course – from what I’ve [...]

Sidekicks and viral marketing

During a pleasant evening with Nicholas Lovell before the ‘World of Love’ conference, we chatted about Deathracer and how it might work. Now, Nicholas really knows his stuff, so some new ideas came up here. The game definitely needs some kind of unique hook, possibly something to give it a chance of virality. I explained [...]

Minecraft

One of the things I learned from ‘World of Love’ was that it’s really important to keep checking out other games. I have had a tendency to just work away on my own, because what I really like to do is create games, not play them. With a 9 yr old and a 7 yr [...]