Archive for the ‘Conferences’ Category

Shiva Undergrad Course

This is the content from a complete 9-week undergrad course that I taught between January and April this year. I hope it’s useful to some other Shiva developers! WEEK 1 – intro, IDE, API overview Lecture 1 – Introduction Lab 1 – Setup Shiva + Mars Rotator Mars model (Collada .dae and .jpg) (for use [...]

Genetic Algorithms – Game Dev. Magazine Article

I was asked to write an article for a magazine called ‘Game Coder’. They seem to have nicely focused special issues, and they were planning an AI one so my article on Genetic Algorithms fitted in well.

Shiva Ninjaz!

I have been asked to give a talk at tonight’s “Code Ninja” workshop. Code Ninja is a competition for Galway students involving mobile or web apps/games. So Shiva’s just perfect.. Anyway, here’s my presentation slides (pdf, 1MB).. I hope they’re useful to someone The talk is only 45 mins long, so there’s no way I’ll [...]

Game’On 2011 Conference

Here’s the presentation slides I used for my A* Pathfinding paper at the Game’On conference.. image quality reduced and Open Office has screwed up the fonts a bit but you get the idea.. [Presentation Slides here] (~1MB)

Pathfinding just like those clever humans..

This paper discusses the use of empirical cost-surfaces derived from substantial amounts of player-traced movements in Darkwind, for the purposes of improving A* pathfinding by AI vehicles. My core ideas are that (i) there are a number of subtle factors related to both effectiveness and aesthetic value, which definine optimal routes around the terrains, and [...]

Game-On

We’re going to be hosting the academic/industry crossover conference ‘Game On‘ here in Galway this year. My academic colleague Colm asked me to help out on the organising team, which I’m happy to do since I know he’ll run a tight ship and I’ll only need to row in behind him It was only really [...]

World of Love

I was at the indie developers conference with the strange title ‘World of Love’ , presenting an invited paper on ‘Running an MMO part-time, single-handedly’. I wasn’t really sure if this would be of interest to people, but it turned out to definitely be so. I guess it has been the dream of most games [...]