Last week I co-presented a paper in which we discussed two related research projects: Lie2Me and Fool Me Once. In these, I’ve been working with Denis O’Hora, a colleague in NUIG who works in the Psychology Dept. We’re investigating the dynamic body-language features which are apparent when users are lying, and as part of this we had an installation for 3 months in the Science Gallery in Trinity College Dublin.
Our continuing work will, among other things, perhaps lead to useful applications in games artificial intelligence (AI), whereby AI agents can act more human-like, perhaps through mimicry or perhaps through deeper analytical “understanding” of human actions. My related work from 2011 was in the field of pathfinding in my car combat MMO “Darkwind“.